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1361. Rigs attributes randomizer! - in Player Features and Ideas Discussion [original thread]
as I understand it the rig skills still take away downsides. Not sure how far along you are in the game but this is a big help. I got my rig (type) 4 more to offset drawback on just t1 than to run t2. And tbh once some more pressing skills knocked...
- by Zan Shiro - at 2014.09.04 12:18:00
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1362. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Lyra Gerie wrote: A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs. Also you forget we're talking about new p...
- by Zan Shiro - at 2014.09.04 11:59:00
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1363. Power Projection - Spread out Regions - in Player Features and Ideas Discussion [original thread]
Spaceman Jack wrote: Instead of directly nerfing the ships - spread out Regions, so that "Region A" is out of cyno jump range of "Region B." Making each region it's own island. Want to invade a region? You cannot just spam it with caps. You ne...
- by Zan Shiro - at 2014.09.04 10:55:00
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1364. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Your reply, sir, is the most incredible strawman I have ever seen in my life. Congratulations.[/url] I'm not even going to get into Burden of Proof with you. Oh wait, I think I just did. Technically he is right......
- by Zan Shiro - at 2014.09.04 03:54:00
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1365. New Ship Classes? - in Player Features and Ideas Discussion [original thread]
in the case of the "missing" dessie...no law says a dictor has to fit a bubble. Just give the heads up ofc to fleetmates no bubbles on the ride so they know you aren't blowing bubbles that day. Don't go bubble fit, they can take on some new fun a...
- by Zan Shiro - at 2014.09.04 02:27:00
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1366. New Phoenix/Capital Class Missile Launcher Suggestion. - in Player Features and Ideas Discussion [original thread]
Sigras wrote: You want to deal with sub caps, bring a support fleet, that's the point. This. I'd rather see blap dreads nerfed rather than add more to the pile. Hopefully in a more fleshed out cap rebalance (phoenix was imo just a temp band...
- by Zan Shiro - at 2014.09.03 22:42:00
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1367. War is the Risk That's Needed - in Player Features and Ideas Discussion [original thread]
You know op it really says a lot about FW when you...and people before you... keep on wanting to draft people into it. FW is so great....we makee the devs force you into it. Catchy phrase, just sells FW so well too. YOU want volunteers geniu...
- by Zan Shiro - at 2014.09.03 09:47:00
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1368. Increasing Insurance Prices for Every death. - in Player Features and Ideas Discussion [original thread]
LazyDeer wrote: You know its funny you guys are only talking about those who get ganked, which only die once or twice a month in reality so this isn't affecting them as much. But those who gank and are killed by concord never mind them nope the...
- by Zan Shiro - at 2014.09.03 05:38:00
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1369. Implant Removal Surgery - in Player Features and Ideas Discussion [original thread]
don't get these ideas. CCP even gave a skill at add more JC's...you get more now. And a skill to reduce time on JC. Its not even the 25 hour (technically more than a day) waiting period. Also maybe it me but what is the value in just 1 implan...
- by Zan Shiro - at 2014.09.02 17:50:00
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1370. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Distuth Brinalle wrote: Because Missiles can be speed tanked at a higher effectiveness than either turrets or drones. Even ships that aren't built for speed tanking do a pretty good job of it. I'd say they deserve it...
- by Zan Shiro - at 2014.09.02 10:39:00
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1371. Double Wrapped Contract Discussion. (Serious Discussion.) - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: Petrified wrote: Sounds like a fear of the unknown. Sometimes you just need to say: shoot it anyways and take the risk. It's not particularly imbalanced on basic T1 industrials because you can indeed just shoot them. "...
- by Zan Shiro - at 2014.09.02 04:10:00
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1372. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Just my impression of someone else's post, not putting words in their mouth You would be correct. If it had real applicable dps it be higher priority target in the off chance crap happens to give the losing side...
- by Zan Shiro - at 2014.09.02 02:06:00
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1373. [Oceanus] Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: So missiles/rockets do not carry the fire power to Alpha strike like artillery does so what? If you want that high alpha strike then fly an artillery boat. Missiles/rockets on the other hand can easily destroy targets that ar...
- by Zan Shiro - at 2014.09.01 23:43:00
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1374. implant size - in Player Features and Ideas Discussion [original thread]
Jur Tissant wrote: Amazon packaged it. this....lol. There packaging is odd. Get some boxes that are basically cardboard sleeves for say books. then you get the huge as box that has enough air bags you can use them in a high speed collision...
- by Zan Shiro - at 2014.09.01 21:48:00
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1375. Jargon Use by Commentators - in EVE Alliance Tournament Discussion [original thread]
On quite a few matches they have described in detail what tinker is when there is some dead air time, i.e. they may as well talk about something if the match is not exactly thrilling. In all fairness to them and time constraints they can't give ...
- by Zan Shiro - at 2014.09.01 09:28:00
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1376. Oceanus Announcement? - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: elitatwo wrote: Arthur, not on Sunday evenings when they do the Tournament.. Just do what I do and wait for tomorrow There's a tournament? Week 3 of it in fact. And this week was pretty good from what I saw of it.
- by Zan Shiro - at 2014.09.01 09:21:00
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1377. why is nobody using smartbombs??? - in EVE Alliance Tournament Discussion [original thread]
I recall a commentator saying some have. One team killed off their own rep drones while using it...doh. Think a kronos yesterday too did as well. It was last man left alive and seemed to be trying to run out the click. It dropped before timer r...
- by Zan Shiro - at 2014.08.31 17:01:00
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1378. A way to make at ships avaible to all players - in Player Features and Ideas Discussion [original thread]
Win an AT....do what you want with the ship. Or make the isk to buy one off a current owner...and do what you want with it. Kind of missing the point of a "trophy" dude. Sort of like the say stanley cup. I am sure it holds a lot of the drink ...
- by Zan Shiro - at 2014.08.31 16:43:00
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1379. Core mechanics improvement list - in Player Features and Ideas Discussion [original thread]
Not seeing the triage rant.... Triage is for repping. Carriers are for repping by extension since the run the triage. Another mod for another cap is in game if looking for more dakka dakka shooting time. If player meta wants to go against this (s...
- by Zan Shiro - at 2014.08.31 15:00:00
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1380. Increase speed of all ships x 2 - in Player Features and Ideas Discussion [original thread]
If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle. Also the wh...
- by Zan Shiro - at 2014.08.31 14:35:00
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